Player Attributes Explained: The 1–20 Scale
Updated 1 June 2026
Every number on a Football Manager player profile means something specific — and knowing what it measures is the difference between signing the right player and an expensive mistake.
Football Manager surfaces dozens of numbers for every player: a midfielder's Passing sits at 14, a striker's Composure at 11, a goalkeeper's Reflexes at 17. These numbers slot into four distinct groups — Technical, Mental, Physical, and Goalkeeping — and each group shapes a different dimension of what a player can actually do in a match. Understanding the logic behind the groups, and what the 1–20 scale genuinely represents, turns squad-building from guesswork into method.
The 1–20 Scale: What Each Rating Means
Every visible attribute in Football Manager runs from 1 (barely functional) to 20 (world-class). The game's match engine reads these values in real time to calculate the probability of an action succeeding: a first touch, a tackle, a long-range strike. A player rated 10 in any given attribute is roughly average for professional football; ratings of 15 and above mark genuine quality; anything at 17 or higher represents elite ability. As FM Scout's guide to Current Ability explains, the match engine does not use a single global score — instead it pulls the relevant individual attributes for every individual action, weighting them according to the role and position the player is deployed in.
Crucially, the internal engine adjusts attribute values in increments of 0.2 even though the interface rounds everything to a whole number. A player with Pace shown as 14 might actually sit anywhere from 13.8 to 14.2, which matters when two players appear equal on the screen but perform differently in tight situations. This is also why the FM Blog's overview of Current and Potential Ability cautions against treating displayed ratings as exact facts — they are accurate representations, but the underlying model has more granularity than the interface shows.
Technical Attributes: The Execution Layer
Technical attributes govern how competently a player carries out ball-related actions. Think of them as the execution layer: excellent mental and physical qualities still need technical ability to translate into results on the pitch. Football Manager Blog's detailed technical attributes guide identifies fourteen attributes in this group:
- Corners — delivery accuracy from corner kicks.
- Crossing — the quality of balls played in from wide areas.
- Dribbling — retaining control of the ball while running at opponents.
- Finishing — the ability to convert goal-scoring opportunities cleanly.
- First Touch — how quickly and securely a player brings the ball under control when receiving a pass.
- Free Kick Taking — precision from dead-ball situations.
- Heading — both accuracy and power when meeting the ball in the air.
- Long Shots — striking quality from outside the penalty area.
- Long Throws — distance and control on throw-ins deep into the attacking third.
- Marking — defensive tracking of opponents in and around the player's designated zone.
- Passing — range, weight, and accuracy of ground distribution.
- Penalty Taking — composure and accuracy from the spot.
- Tackling — the precision of attempts to win the ball from an opponent.
- Technique — a foundational attribute that amplifies virtually every other technical skill, representing the player's overall ball-manipulation ability.
An important nuance: these attributes do not work in isolation. A winger's crossing output depends not only on the Crossing rating itself but also on Technique, Decisions, and Vision. Remove any one of those supporting attributes and the end product deteriorates even if the headline crossing number looks strong.
Mental Attributes: The Intelligence Layer
Mental attributes determine how well a player reads a match, makes decisions under pressure, and contributes to the team's structure. A player can have outstanding technical skills and still underperform if their mental ratings are low — a striker with 17 Finishing but 9 Composure will squander chances in crucial moments. As the Football Manager Blog's mental attributes guide summarises, mental qualities amplify technical and physical potential rather than replacing it.
The fourteen mental attributes cover a wide range of in-match and off-ball behaviours:
- Aggression — willingness to assert physicality in challenges (pairs well with high Decisions to avoid unnecessary fouls).
- Anticipation — reading the game to predict where the ball will be, valuable for both interceptions and attacking runs.
- Bravery — readiness to put the body on the line in aerial duels, blocks, or crowded-area runs.
- Composure — staying calm when the pressure is highest; arguably the single most important mental attribute for attacking players.
- Concentration — maintaining focus across 90 minutes, particularly critical for defenders who may be largely uninvolved for long stretches.
- Decisions — the quality of choices made in real time, influencing passing selections, when to shoot, and when to hold the ball.
- Determination — drive to succeed; players with high determination develop faster during training and bounce back more readily from setbacks.
- Flair — creative unpredictability; high-flair players attempt dribbles, flicks, and improvised actions that lower-flair players simply will not attempt.
- Leadership — ability to inspire teammates, relevant to captaincy and dressing-room influence.
- Off the Ball — movement into dangerous space when not in possession; the attacking counterpart to Positioning.
- Positioning — defensive reading of space to cut off danger before it materialises.
- Teamwork — willingness to fulfil tactical duties even when that means suppressing individual instincts.
- Vision — the ability to spot and execute passes to teammates in positions others cannot see.
- Work Rate — the volume of ground covered, pressing intensity, and general energy expenditure across a game.
One tactical note worth flagging: Aggression, Determination, and Flair are among the few attributes that carry no cost against a player's underlying Current Ability budget. As FM Base's CA/PA thread documents, certain attributes are weighted at zero in the engine's internal ability calculation, which means players can hold very high values in those areas without the rating reducing capacity elsewhere. This makes determination a particularly strong trait to scout for in young players whose CA budget is limited.
Physical Attributes: The Athletic Foundation
Physical attributes set the ceiling on how much a player can achieve. A technically superior player who lacks the pace to get into good positions, or the stamina to last 80 minutes, will underperform their ratings. The Football Manager Blog's physical attributes guide covers eight attributes in this group:
- Acceleration — how quickly a player reaches full speed from a standing start; more important than raw pace for short-distance explosive bursts.
- Agility — the ability to change direction fluidly; key for dribblers and defenders tracking quick attackers.
- Balance — staying on the feet during physical challenges; vital for holding up play and winning contact duels.
- Jumping Reach — combining natural jump height with physical reach, determining aerial duel success independent of a player's standing height.
- Natural Fitness — base-level fitness and recovery rate; players with high natural fitness carry less injury risk over a long season and return to peak condition faster between matches.
- Pace — top-end sprinting speed; decisive when running in behind defences or tracking attackers in open space.
- Stamina — the ability to sustain effort across a full ninety minutes (and beyond in cup ties); players with low stamina see a significant performance drop in the final third of matches.
- Strength — ability to hold off physical challenges; central for target forwards winning flick-ons and for centre-backs winning ground duels.
Physical attributes decline with age faster than technical or mental qualities. A 32-year-old winger who once had 17 Pace will see that attribute erode, but the same player may grow in Decisions, Positioning, and Composure. Understanding which dimension of a player is still improving and which is declining is fundamental to squad-planning across a multi-year save.
Goalkeeping Attributes: A Specialist Set
Goalkeepers have their own group of attributes that outfield players simply do not possess. As detailed in the Football Manager Blog's goalkeeping attributes guide, there are thirteen attributes in this cluster:
- Aerial Ability — how high and effectively a keeper contests crosses and corners.
- Command of Area — how assertively the keeper claims balls in their box, organising defenders and reducing hesitation.
- Communication — the ability to organise the defensive line vocally, improving the structure in front of the keeper.
- Eccentricity — a tendency toward unpredictable behaviour such as dribbling out of the area or rushing to situations that may not require it.
- Handling — the quality of catching and securing the ball, reducing dangerous rebounds.
- Kicking — distance and power of goal kicks and volleys (separate from distribution accuracy, which falls under general Passing).
- One on Ones — performance in breakaway situations where the keeper must narrow the angle against an attacker through on goal.
- Reflexes — the speed of instinctive reactions to close-range or deflected shots; the headline shot-stopping attribute.
- Rushing Out — how proactively the keeper leaves their line to close down advancing opponents.
- Tendency to Punch — how often the keeper opts to punch rather than catch when contesting high balls.
- Throwing — accuracy and distance of hand distribution to start attacking moves.
- First Touch — control when receiving back-passes or passes played into feet.
- Passing — accuracy of distribution to outfield players, critical in possession-heavy systems that recycle through the goalkeeper.
The keeper role you deploy heavily influences which attributes matter most. A sweeper-keeper operating behind a high defensive line needs strong Rushing Out, Anticipation, and Pace, while a more traditional goalkeeper prioritises Reflexes, Handling, and Positioning. Neither profile is objectively superior — the right profile depends entirely on your tactical shape.
Hidden Attributes: What the Profile Doesn't Show
Alongside the visible stats sits a second layer that standard scouting cannot directly observe. According to the Football Manager Blog's hidden attributes guide, thirteen attributes influence player behaviour without appearing on the profile screen. These include Consistency (how reliably a player performs at their rated ceiling), Important Matches (whether they raise or drop their level in high-stakes fixtures), Injury Proneness, Professionalism (which drives training quality and youth development trajectory), and Adaptability (how smoothly a player settles into a new country or league).
Of these, Professionalism is widely considered the most influential for long-term squad-building. Young players with high professionalism reach their potential ability faster, respond better to coaching, and maintain fitness standards across a season. It cannot be read directly from the profile, but staff with strong Judging Player Personality attributes provide increasingly reliable glimpses through scouting reports over time. Tools like FM Dossier's Scout view surface the personality descriptors those reports generate, making it easier to cross-reference character profiles across your entire shortlist at once.
Reading Attributes Together, Not in Isolation
The single most common mistake in FM squad-building is treating individual attribute ratings as standalone pass/fail thresholds. A striker with 16 Finishing is not automatically better than one with 14 if the second player has significantly higher Off the Ball, Anticipation, and Composure — the ability to get into position and stay composed under pressure may well produce more goals than pure finishing precision. The match engine evaluates a cluster of relevant attributes simultaneously for every action.
The practical implication is to look for attribute profiles that fit the role, not headline numbers that fit a vague sense of quality. A deep-lying playmaker wants high Passing, Vision, Decisions, First Touch, and Composure. A ball-winning midfielder wants high Tackling, Positioning, Anticipation, Stamina, and Aggression. Those are different clusters, and no single number captures either of them.
References & further reading
- The Ultimate Guide to Technical Attributes in Football Manager — Football Manager Blog
- The Ultimate Guide to Mental Attributes in Football Manager — Football Manager Blog
- The Ultimate Guide to Physical Attributes in Football Manager — Football Manager Blog
- The Ultimate Guide to Goalkeeping Attributes in Football Manager — Football Manager Blog
- The Ultimate Guide to Hidden Attributes in Football Manager — Football Manager Blog
- The Definitive Guide to Current Ability in Football Manager — FM Scout
FM Dossier is an unofficial tool and is not affiliated with or endorsed by Sports Interactive or SEGA. In-game specifics (player values, database contents) change with each edition and update — see the linked sources for current data.